Organizers of the next Johannesburg edition of the DISCOP film, television, digital and video gaming content market and coproduction forum announced a parallel NEXT GEN development and pitching program with a special focus on animation.
Slated from 14 to 16 November, DISCOP Johannesburg 2018 is expecting 1,500+ delegates from 90 countries representing 1,000+ companies – including 200 global and regional distributors, 500 independent producers and 350 acquisition and coproduction executives representing broadcasters, pay-tv networks, mobile operators, telecoms and streaming platforms.
Designed to help independent production companies achieve their full potential, NEXT GEN is specifically tailored to meet the demand of a rapidly changing audiovisual landscape under the influence of a marked preference for home-grown content, the emergence of local talents, viewers’ migration to on-demand streaming and mobile screens, increased mobility and faster internet.
Developed in partnership with the AFRICAN ANIMATION NETWORK this year’s NEXT GEN agenda will place a special focus on Africa’s thriving animation industry. The program will ensure animators have access to prime information and capture the attention of key players who could set them on a rapid upward trajectory.
Dubbed DISCOMICS a pilot festival designed for animators will feature works in progress to be pitched in front of broadcasters, content distribution platforms, producers, distributors and advertisers seeking fresh talent.
“The factors which influence the emergence of a booming animation sector in Africa are numerous and the most obvious is talent.” Says Nick WILSON, President of the AFRICAN ANIMATION NETWORK, who adds, “However, the pressing challenge for these talents is how to accelerate their development and help them be ready for progression more quickly.”
In addition, the NEXT GEN agenda will put under the spotlight new mobile distribution models, the vital relationship between content and music, the disrupting effect of the blockchain technology, licensing and merchandising opportunities, Nigeria’s fast-rising entertainment and media sector, and the rapid emergence of the video-gaming sector. Producers will also be able to explore partnership opportunities with Egypt, Canada, France and Morocco.
Producers will also benefit from strategic networking opportunities with key players representing the South African media ecosystem who will plug them into relationships and information sources that will help them move forward.
“This year’s NEXT GEN agenda is a ‘must attend’ event that will once again create value and opportunities for independent producers attendingDISCOP Johannesburg.” Says Tim Mangwedi, DISCOP’s Director for Sub-Saharan Africa, who adds, “As a platform focused on content business, our mandate is to help future generations of creators weigh their options, measure the challenges that lie ahead of them, and assess the risk landscape.”
A 50% ‘Early Bird’ discount is available until 17 September for non-exhibiting delegates registering online via https://join.discopjohannesburg.com/ using EBDJ17SEPT as a promo code.
The NEXT GEN program will be finalized by Monday 17 September. Requests for animation submission forms must be forwarded email@example.com.
In a move to accelerate the development of a sustainable production and distribution ecosystem across Africa and the Middle East, DISCOP markets and coproduction forum bring together buyers, sellers and independent producers of film, television, digital and video gaming content.
Africa and the Middle East are reasserting themselves as the world’s most coveted entertainment and media marketplace, one that encompasses 70 countries with a combined population of 1.5 billion. By 2030, thanks to a young population and growing middle classes, all indicators point to positive future development – especially in the entertainment and media sectors.
Increasing internet connectivity, fast-growing smartphone penetration and the falling cost of data, the launch of digital terrestrial television and the rise of streaming platforms, and broader acceptance of online shopping will make video entertainment more readily available and put hundreds of millions of potential customers in play – 75% of them under the age of 25.
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